Objectif
Trouver la liste des types de Layers de procédures et plus précisément leur « Path Key » demandée par la fonction de création ci-dessous.
createAdjustmentLayer(self, layer_name, primary_adjustment_key)
En pratique
1 2 | geo = mari.geo.current() print geo.currentChannel().proceduralLayerTypeList() |
Voir aussi: La liste des types de Layers d’ajustements.
On obtient la liste suivante:
Nom | Valeur « Path Key » |
---|---|
Color | Basic/Color |
Constant | Basic/Constant |
Vector | Basic/Vector |
Cube Map | Environment/Cube Map |
Cube Map Projector | Environment/Cube Map Projector |
Sphere Map | Environment/Sphere Map |
Sphere Map Projector | Environment/Sphere Map Projector |
Tri Planar Projection | Environment/Tri Planar Projection |
Ambient Occlusion | Geometry/Ambient Occlusion |
Position | Geometry/Position |
Surface Normal | Geometry/Surface Normal |
UDIM Mask | Geometry/UDIM Mask |
UV | Geometry/UV |
Cloud | Procedural/Fractal/Cloud |
Turbulence | Procedural/Fractal/Turbulence |
Flow | Procedural/Misc/Flow |
Oil | Procedural/Misc/Oil |
Cellular | Procedural/Noise/Cellular |
Perlin | Procedural/Noise/Perlin |
Squiggle | Procedural/Noise/Squiggle |
Cube | Procedural/Pattern/Cube |
Object Space Linear Gradient | Procedural/Pattern/Object Space Linear Gradient |
Sphere | Procedural/Pattern/Sphere |
Tiled | Procedural/Pattern/Tiled |
UV Grid | Procedural/Pattern/UV Grid |
UV Linear Gradient | Procedural/Pattern/UV Linear Gradient |
Wood | Procedural/Plant/Wood |
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